Enemiesįable 4 has to compete with some big name titles when it comes to enemies. The story would inevitably wrap up with you coming out on top but not without struggle or the help of others. We would be sure to meet likable characters and develop favorite among them. ![]() We could of expected to jump through plenty of hoops and acquire many allies in order to be ready to fight them at the end. Whether it be you knowing them personally or them causing you great harm. More than likely the villains or villain of this story would have a personal connection to you. If the game was set as a prequel to Fable 1 we could see a much more brutal society and therefore more tragedy. There are plenty of routes Lionhead could of gone but they have to have that same underlying theme that all Fable games have, to start out with nothing and work you way up to the top. In Fable 3 you start out as a Prince who is forced to leave his old life behind to save his kingdom and go underground to become a rebel. Fable 2 started you out as a pauper child who lost everything one fateful night in a castle. In Fable 1 your village was attacked by bandits. Storyįable 4 under development of Lionhead would more than likely start you out with nothing or have you lose everything in the beginning. Side quests should also be more common, The Elder Scrolls V: Skyrim and The Witcher did a great job at filling their world with mountains of side quests that ranged from serious to silly. Instead of areas feeling linear as is the case with most Fable titles. Fable 4 needs large free roaming locations filled with plenty of things to see and discover. Fable 3’s world size was large but a majority of it was towns and settlements. Lionhead would have to increase their world size dramatically. World size is a big topic when discussing a new Fable game as we live in a time where games like Horizon Zero Dawn, The Witcher 3 and Breath of the Wild all dominate the open world RPG genre. Instead of enemies just being scorched and shocked, the combined effect could electrocute them and then cause them to explode with nearby enemies taking damage as a result for example. What we’d like to see are some different effects when using both at once. Fable 3 attempted to mix spells by placing different ones on either hand but all this really did what allow you to use both at once. It would be nice to see some spĮlls we’ve never seen before. Magic is also a big part of the Fable series. No longer will the player just swing their sword, the player should be able to use combos and add a little style while cutting down enemies. Combat could use some flare, allowing for more player customization. Pressing the same buttons for the same effect doesn’t allow for a lot of variety. It more of a hack and slash than anything. While combat hasn’t necessarily been bad in Fable, it not that great either. CombatĪs far as combat goes we would like to see some improvement over previous titles. Creating a much more dangerous environment and allowing for different areas to have their own set of rules and themes. If Lionhead were to take the prequel route perhaps they could go back to a time where there were no kings or queens but instead areas that governed themselves. Fable is about growing as a person, so that’s why the game would need you too start out small. Whether it be starting out as a someone who had everything taken from them, or as a child who had nothing to begin with. ![]() Fable has always been about starting from nothing. SettingĪ prequel does have the opportunity to create some new environments not seen in previous Fable titles and new factions as well. While everything he lays on the table sounds awesome, we had some ideas of our own. Have a revamped combat system and be a much larger game with plenty to do. Molyneux stated that he wanted it to be a prequel to the original Fable. He’s talked with IGN about the direction he would want the 4th installment to go in. Even after the closure of Lionhead he still wishes to return to the series. Peter Molyneux has gone on record saying that his team wanted to make Fable 4 but didn’t get the opportunity.
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